

2 m.uh
Collab. Philippa Stenmarker
2 m.uh. explores the notion of unknowing and the human understanding of a more-than-human world. The project is situated beneath the surface of the ocean, an environment where the human body is not in a superior position. The starting point of the work originates from the philosopher Cusanus thoughts about Ratio, Intellectus and an unknowing, in an attempt to approach and understand the humans limitations in relation to her surroundings.
Water becomes an immersive medium for releasing control and perceiving bodies in relation to each other. In the process, two voices are disputing, one of emotion and ignorance, the other of struckture and measurements. Throughout, ratio is questioned as a way in which we value the measurable rather than the emotional. The process manifests itself in a performative mediation about letting go and becoming with the unknowing. This is presented together with an publication where reflections of the unknowing and what we measure as defined facts argue against each other.
Water becomes an immersive medium for releasing control and perceiving bodies in relation to each other. In the process, two voices are disputing, one of emotion and ignorance, the other of struckture and measurements. Throughout, ratio is questioned as a way in which we value the measurable rather than the emotional. The process manifests itself in a performative mediation about letting go and becoming with the unknowing. This is presented together with an publication where reflections of the unknowing and what we measure as defined facts argue against each other.
















KEEP ME
Keep me exlores the notion of time, ageing and the beauty of change. We value items we have around us in a way that is not sustainable. These values are based on the fact that we want to find an identity in objects that we surround ourselves with. But as an individual, we change and we replace our things. This project is about how to create a furniture that’s developing with its user so that an emotional bond can be built up between the user and the object. The cabinets strucktur will change alongside its user. As evidens of the owner´s use of the furniture the strucktur on the top and front will change and evolve.



TAGE
The lamp Tage is a tribute to the Swedish comedian, poet and humanist Tage Danielson. With a critical yet humoristic way of looking at life he has been an inspiration throughout my life. For me, the essence of Tage is kindness and self-distans which i have translated into a fun yet simple design.
The user has the opportunity to move the fabric, and thus be able to choose how much light is let through. In an almost closed position, a little narrow streak of light reminiscent of a stage curtain that is about to open before a performance.
The user has the opportunity to move the fabric, and thus be able to choose how much light is let through. In an almost closed position, a little narrow streak of light reminiscent of a stage curtain that is about to open before a performance.

MÄRKA
Collab. Philippa Stenmarker
The project MÄRKA´s intention was to explore in a multidisciplinary manner how the theory of posthumanism can be realized and communicated with the help of design. By using artistic methods in collaborative learning situations, the project aimed to enable discussions around posthumanism in an accessible way within different contexts. The project has engaged with design as a broad concept and used it to challenge perspectives of relations between the human and the non-human. To explore and communicate the project we created curated workshops, interventions and textual- plus visual language to encourage dialogue about a more-than-humans thinking.
The outcome of this project is an example of an explorative design model/process which produces reflections around attentiveness towards a more-than-human concept. The key was to find ways of learning together with the human and non-human, it requires an expanded perspective on how to listen and how to notice each other and by that create curiosity.


CURV
Curv is an homage to the craft of bending laminate wood. I wanted to create something almost like paper but yet solid to illustrate the material and method capability. Bend works both as a stool for two people or a stool for one and a side table. The sitting area consists of about 20 layers of birch fanner that are pressed together in three sections.


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